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Digit ratio (2D : 4D) moderates the impact of sexual cues on men's decisions in ultimatum games

Bram Van den Bergh, Siegfried Dewitte
Published 22 August 2006.DOI: 10.1098/rspb.2006.3550
Bram Van den Bergh
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Siegfried Dewitte
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Abstract

Three experimental studies demonstrate that ‘sex-related cues’ impact human decision-making in ultimatum games. In the ultimatum game, two individuals divide a sum of money. The proposer offers a portion of the money to the other player, the responder. If the responder accepts the offer, the money is distributed in agreement with the proposer's offer. If the responder rejects the offer, neither player receives anything. Our studies show that exposure to pictures of sexy women or lingerie increases the likelihood of accepting unfair offers. Digit ratios of responders are reliably associated with their behaviour: males with lower digit ratios are more likely to reject an unfair split in neutral contexts, but more likely to accept unfair offers in sex-related contexts.

Keywords:

1. Introduction

Many objectives are achieved more effectively if everyone cooperates (e.g. group hunting). However, collaboration requires complicated decisions on how resources (e.g. prey) should be divided among collaborators. The current research focuses on decisions about accepting or rejecting a division of resources. Fairness considerations reduce the likelihood of accepting unfair offers (Brosnan & de Waal 2003), whereas visceral factors, such as hunger or thirst, may increase the acceptance likelihood of unfair distributions of resources (Loewenstein 1996). Evidence points out that testosterone may be related to increased fairness considerations (high testosterone males are more likely to reject unfair distributions; Burnham 2003), while an increase in testosterone levels after exposure to potential mates (Roney et al. 2003) may be associated with a higher likelihood of accepting small offers (Wilson & Daly 2004). We propose that sex cues moderate the relationship between testosterone and decisions about accepting or rejecting a distribution of resources.

The most widely used instrument in research on bargaining is the ultimatum game, developed by Güth et al. (1982). In the ultimatum game, two players are given the opportunity to split a sum of money. One player, the proposer, offers a fraction of the money to the other player, the responder. If the responder accepts the offer, the money is distributed in agreement with the proposer's offer. If the responder rejects the offer, neither player gets anything (Page et al. 2000). Proposers should realize that responders are willing to accept any positive take-it-or-leave-it offer since any amount of money is better than no money. Thus, standard economic theory predicts that proposers should offer very small amounts and responders should be willing to accept them (Rubinstein 1982). Nevertheless, systematic deviations from game theoretic equilibria are frequently observed. Proposers make generous offers and responders often reject small, albeit positive, offers (e.g. Thaler 1988; Nowak et al. 2000; Henrich et al. 2004). We hypothesize that exposure to sex cues will impact ultimatum game behaviour.

Sex cues lead to changes in what is perceived ‘just’ (Loewenstein et al. 1997; Ariely & Loewenstein 2006). Fairness norms prescribe a fifty-fifty split in ultimatum games (Nowak et al. 2000; Henrich et al. 2004). We hypothesize that the preference for this normative fair split is reduced after exposure to sex-related stimuli. Also, exposure to highly attractive women increases male subjects' preference for smaller, earlier rewards (Wilson & Daly 2004). We propose that the presence (versus the absence) of sex cues increases the likelihood of accepting small and unfair offers made by proposers because sex cues reduce fairness considerations and lead to a greater preference for small, immediate rewards.

We conjecture that this general effect will be more pronounced among men with lower digit ratios. Evidence suggests that ratio between the length of the index finger (2D) and the ring finger (4D) reflects the degree to which humans are exposed to prenatal androgen. 2D : 4D reliably differs by sex: males tend to have lower values of 2D : 4D than females (Manning 2002). Exposure to high prenatal androgens, low prenatal estrogens, or both, may lead to lower digit ratios (Manning et al. 1998; Manning 2002; Lutchmaya et al. 2004; Cattrall et al. 2005; van Anders et al. 2006). 2D : 4D partly clarifies individual differences in aspects of mate quality in men. Lower digit ratios are associated with greater sperm numbers (Manning et al. 1998), good health (Manning 2002), higher physical attractiveness (Roney & Maestripieri 2004; but see Neave et al. 2003), greater number of sexual partners (Hönekopp et al. 2006b) and greater number of children fathered (Manning et al. 2000). Superior athletic and musical ability are associated with lower digit ratios (Sluming & Manning 2000; Manning & Taylor 2001; Hönekopp et al. 2006a) and these qualities may be regarded as honest signals of male fitness. The finding that males with low 2D : 4D display higher levels of courtship behaviour when in the presence of potential mates (Roney & Maestripieri 2004) is particularly relevant for the current study. It is known that non-tactile visual exposure to females is associated with transient and short-onset increases in male testosterone levels (e.g. Purvis & Haynes 1974; Harding 1981; Hellhammer et al. 1985; Roney et al. 2003). Since lower digit ratios are associated with greater sensitivity to testosterone (Manning et al. 2003) and higher circulating testosterone levels (Manning et al. 1998), visual exposure to females may particularly affect male subjects with low digit ratios. Because 2D : 4D is related to all kinds of different proxies of mate quality (e.g. Manning et al. 2000; Wood et al. 2003; Roney & Maestripieri 2004), ‘mating’ contexts might provide powerful cues particularly for males with lower digit ratios. We predict that responder behaviour in ultimatum games after exposure to sex cues will be associated with 2D : 4D.

2. Materials, methods and results

(a) Study 1

(i) Participants

Heterosexual male students (n=44) were recruited via the Internet. Their ages ranged from 18 to 28 years (m=21.5; s.d.=2.05). Participants were seated in partially enclosed cubicles, which prevented them from communicating with each other. Our sample comprised 41 students participating in return for a fee and three students participating for course credit.

(ii) Procedure

In the picture rating task, 15 photographs were randomly displayed on a computer screen and each participant had to rate the attractiveness of these pictures. Two sets of 15 pictures comprised the stimulus materials. In the landscape condition, 15 pictures of landscapes (beaches, fields, mountain ranges, riversides, etc.) were displayed, and in the sexy women condition, 15 pictures of non-nude female models were shown to the participants. All pictures were artificially created to enhance experimental control and contained a female model wearing a bra or swimsuit/bikini. The full torso was seen in all photographs.

Subsequently, participants engaged in a seemingly unrelated task and were informed about the rules of the ultimatum game: the proposer had to suggest a split of €10 and the responder had to accept or reject the proposer's offer. Each participant made two relevant and consequential choices. They recorded both, a maximum offer as proposer and a minimum offer they were willing to accept as responder. To avoid anchoring effects, subjects recorded their choices on a visual analogue scale with endpoints €0 and €10. If the maximum offer equalled or exceeded the responder's minimum demand, the responders would accept the offer, and both the proposer and responder would be paid according to their choices. If the proposer's offer was less than the responder's demand, the responder rejected the offer and no deal was made, leaving both the proposer and the responder empty handed. Participants were informed that 20% of participants would be randomly chosen, that they would be designated either the role of a proposer or a responder and that they would be partnered with another individual participating in the same experiment. After the game, participants entered their email address that was used to inform the participants several weeks later about their eventual gains.

After the ultimatum game, the right-hand was scanned by a male experimenter to evaluate digit ratios (we used the right-hand because relations with right-hand digit ratio are typically stronger; Manning 2002). Participants positioned their hand palms on the glass plate of a scanner. Lengths of the second and fourth digits were gauged from the ventral proximal crease of the digit to the finger tip by means of an Adobe Photoshop tool (‘measure tool’). We measured from the most proximal crease when there was a band of creases at the base of the digit. The lengths of index (2D) and ring (4D) fingers were measured twice by the same rater with a time-lapse of several weeks. Digit ratio measures had a high level of repeatability (intraclass correlation coefficient (ICC)=0.99). In the analysis, we used the average between the two measurements.

(iii) Results and discussion

We assessed the minimum acceptance level of male responders in the ultimatum game. As predicted, participants who had been visually exposed to pictures of sexy women recorded significantly lower minimum acceptance levels (m=3.19, s.e.=0.29) than participants who had been visually exposed to pictures of landscapes (m=3.41, s.e.=0.31), F1,40=4.75, p<0.05. This suggests that exposure to sexy women leads to a lower preference for the normative fair split in an ultimatum game. We did not find a main effect of 2D : 4D, F1,40=1.40, p>0.05. The interaction between condition and 2D : 4D was significant, F1,40=4.70, p<0.05. That is, the negative correlation between 2D : 4D and the minimum acceptance level as responder was not significant in the landscape condition (Spearman's correlation coefficient, rS=−0.14, p>0.05 and n=23), but there was a significant positive correlation between 2D : 4D and the minimum acceptance level in the sexy women condition (rS=0.56, p<0.01 and n=21). This suggests that male subjects with lower digit ratios have a lower preference for the normative fair split (=record lower minimum acceptance levels) when they have been visually exposed to sexy women (figure 1a,b).

Figure 1
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Figure 1

Scatterplots of right-hand 2D : 4D ratio and minimum acceptance level in an ultimatum game. (a) Study 1, landscape condition. (b) Study 1, sexy women condition. (c) Study 2, T-shirt condition. (d) Study 2, bra condition.

(b) Study 2

(i) Participants

Heterosexual male students (n=37) were recruited via the Internet and their ages ranged from 18 to 27 years (m=21; s.d.=1.86). Our sample comprised 25 students participating in return for a participation fee and 12 students participating for course credit. The same laboratory setting as in study 1 was used.

(ii) Procedure

In the rating task, one piece of clothing had to be rated on different dimensions. In the T-shirt condition, one T-shirt was evaluated on several aspects (such as quality, colour, appreciation, etc.) and in the bra condition, one bra was rated on the same dimensions. Subsequently, participants were given instructions about the seemingly unrelated ultimatum game: the proposer had to suggest a split of €10 and the responder had to accept or reject the proposer's offer. Study 1's procedure was used. After the ultimatum game, the right-hand was scanned by the same male experimenter as in study 1. The lengths of index (2D) and ring (4D) fingers were measured twice by the same rater with a time-lapse of several weeks. Digit ratio measures had a high level of repeatability (ICC=0.98). In the analysis, we used the average between the two measurements.

(iii) Results and discussion

The minimum acceptance level of male responders was assessed. After visual and tactile exposure to a bra, participants recorded significantly lower minimum acceptance levels (m=3.42, s.e.=0.39) than participants who had been exposed to a T-shirt (m=3.80, s.e.=0.38), F1,33=8.88, p<0.01. This suggests that exposure to lingerie leads to a lower preference for the normative fair split in an ultimatum game. We did not find a main effect of 2D : 4D, F1,33=0.49, p>0.05. In line with study 1, the interaction between condition and 2D : 4D was significant, F1,33=8.76, p<0.01. The negative correlation between 2D : 4D and the minimum acceptance level as responder was not significant in the T-shirt condition (rS=−0.25, p>0.05 and n=19) but there was a significant positive correlation between 2D : 4D and the minimum acceptance level in the bra condition (rS=0.48, p<0.05 and n=18). This suggests that male subjects with lower digit ratios have a lower preference for the normative fair split (=record lower minimum acceptance levels) when they have been exposed to lingerie (figure 1c,d).

(c) Study 3

(i) Participants

Heterosexual male students (n=95) were recruited via the Internet and their ages ranged from 19 to 30 years (m=22; s.d.=1.67). All students participated in return for a participation fee. The same laboratory setting as in studies 1 and 2 was used.

(ii) Procedure

As in study 1, 15 photographs were randomly displayed on a computer screen. Three sets of 15 pictures comprised the stimulus materials. In the elderly women condition, the photographs contained models who appeared to be in their 70s. In the young women condition, the photographs contained models who appeared to be in their 20s. All models in the elderly and young women condition were displayed with relatively modest, unrevealing clothing. In the sexy women condition, 15 pictures of non-nude female models (the same stimuli as used in study 1) were shown to the participants. Subsequently, participants were given instructions about the supposedly unrelated ultimatum game. Two participants were omitted from analyses because they did not comply with the instructions. After the ultimatum game, the right-hand was scanned by the same male experimenter as in studies 1 and 2. The lengths of index (2D) and ring (4D) fingers were measured twice by the same rater with a time-lapse of several weeks. Digit ratio measures had a high level of repeatability (ICC=0.99). In the analysis, we used the average between the two measurements.

(iii) Results and discussion

Consistent with studies 1 and 2, participants who had been visually exposed to sexy women recorded significantly lower minimum acceptance levels (m=2.75, s.e.=0.32) than participants who had been visually exposed to pictures of elderly women (m=3.2, s.e.=0.33), or young women (m=3.54, s.e.=0.27), F2,87=5.49, p<0.01. Planned contrasts revealed that the minimum acceptance level in the sexy women condition was significantly lower than the responder's demand in the young women condition, F1,87=9.99, p<0.005, and significantly lower than the demand in the elderly women condition, F1,87=7.39, p<0.01. This suggests that exposure to sexy women leads to a lower preference for the normative fair split in an ultimatum game. We did not find a significant main effect of 2D : 4D, F1,87=0.23, p>0.05, but in line with studies 1 and 2, the interaction between condition and 2D : 4D was significant, F2,87=5.42, p<0.01. The negative correlation between 2D : 4D and the minimum acceptance level as responder was not significant in the elderly women condition (rS=−0.30, p>0.05 and n=28), but there was a significant positive correlation between 2D : 4D and the minimum acceptance level in the sexy women condition (rS=0.40, p<0.05 and n=30). A significant negative correlation between 2D : 4D and the minimum acceptance level was revealed in the young women condition (rS=−0.36, p<0.05 and n=35). This suggests that male subjects with lower digit ratios have a lower preference for the normative fair split when they have been visually exposed to sexy women, but will be more likely to reject unfair offers when exposed to young women (figure 2).

Figure 2
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Figure 2

Scatterplots of right-hand 2D : 4D ratio and minimum acceptance level in an ultimatum game in Study 3. (a) Elderly women condition. (b) Young women condition. (c) Sexy women condition.

(d) Meta-analysis

In the ‘meta-analysis’ of our three experiments, two conditions were constructed. The control condition comprised the landscape (study 1), the T-shirt (study 2), the elderly women and the young women conditions (study 3). The sex-cue condition comprised the sexy women (studies 1 and 3) and the bra condition (study 2). Participants who had been exposed to a sex cue recorded significantly lower minimum acceptance levels (m=3.07, s.e.=0.19) than participants in the control condition (m=3.46, s.e.=0.15), F1,170=23.67, p<0.0001. We did not find a significant main effect of 2D : 4D, F1,170=1.83, p>0.05, but the interaction between condition and 2D : 4D was significant, F1,170=23.34, p<0.0001. The negative correlation between 2D : 4D and the minimum acceptance level was significant in the control condition (r=−0.28, p<0.005 and n=105), and there was a significant positive correlation between 2D : 4D and the minimum acceptance level in the sex-cue condition (r=0.42, p<0.0005 and n=69).

3. General discussion

The ultimatum game may be considered as a lab model of cooperative hunting or reflect dilemmas of food sharing (Page et al. 2000). Lower minimum acceptance levels in ultimatum games are thus not trivial. Three experimental studies demonstrate that a subtle cue related to sex is able to impact decision-making. Consistent with the predictions we derived from Wilson & Daly (2004) and Ariely & Loewenstein (2006), we found that heterosexual males are more likely to accept unfair offers in an ultimatum game after exposure to sex cues. In three experiments, 2D : 4D was reliably and consistently related to demand in ultimatum game behaviour. To our knowledge, this is the first demonstration of a Person×Context interaction (e.g. Mischel & Shoda 1995) for 2D : 4D. The significance of this interaction between digit ratio and context is best exemplified by the meta-analysis of our three experiments. In control conditions, males with lower digit ratios state higher minimum acceptance levels, which is consistent with the finding that males with lower digit ratios have a preference for the normative fair split (Millet & Dewitte 2006) and with the finding that males with higher testosterone levels are more likely to reject an unfair split in the ultimatum game (Burnham 2003). However, in sex-cue conditions, men with lower digit ratios state lower minimum acceptance levels. This is in line with the finding that exposure to highly attractive women causes men to choose a smaller, sooner reward over a larger, later reward (Wilson & Daly 2004) and with the finding that sex cues lead to changes in the perception of what is normatively ‘just’ (Loewenstein et al. 1997; Ariely & Loewenstein 2006). We strongly advocate future research on 2D : 4D×Context interactions. The present study stresses the importance of contextual variables that might impact associations between 2D : 4D and aspects of phenotype/personality. Context effects may elucidate puzzling inconsistencies. Our results may partly clarify why some reported relationships with 2D : 4D are hard to replicate (e.g. the association between testosterone concentrations and digit ratios; Manning et al. 1998, but see Neave et al. 2003). This study suggests that even the physical appearance of the researcher who interacts with respondents, measures digit lengths, etc. might affect the relation between 2D : 4D and other variables.

Acknowledgements

B.V.d.B. is supported by a Junior Researcher (Aspirant) grant from the Fund for Scientific Research—Flanders, Belgium (FWO). S.D. is supported by grant G.0391.03 from the Fund for Scientific Research—Flanders, Belgium (FWO) and a research grant from the Katholieke Universiteit Leuven (OT 03/07). Financial support by Censydiam-Synovate is gratefully acknowledged.

Footnotes

    • Received February 27, 2006.
    • Accepted March 16, 2006.
  • © 2006 The Royal Society

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22 August 2006
Volume 273, issue 1597
Proceedings of the Royal Society B: Biological Sciences: 273 (1597)
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Digit ratio (2D : 4D) moderates the impact of sexual cues on men's decisions in ultimatum games
Bram Van den Bergh, Siegfried Dewitte
Proc. R. Soc. B 2006 273 2091-2095; DOI: 10.1098/rspb.2006.3550. Published 22 August 2006
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Digit ratio (2D : 4D) moderates the impact of sexual cues on men's decisions in ultimatum games
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Digit ratio (2D : 4D) moderates the impact of sexual cues on men's decisions in ultimatum games

Bram Van den Bergh, Siegfried Dewitte
Proc. R. Soc. B 2006 273 2091-2095; DOI: 10.1098/rspb.2006.3550. Published 22 August 2006

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